IMAGE

3-GUN
ACTION SHOOTING

How We Run Things

(Recent changes are  HIGHLIGHTED .)
ALL NONMEMBERS (SHOOTERS AND SPECTATORS ALIKE)
  MUST COMPLETE AND SIGN A LIABILITY RELEASE FORM ON ENTERING THE CLUB.  
OUR MATCHES ARE OPEN TO THE PUBLIC

Except where otherwise specified, we follow IMA (International Multi-Gun Association) Rules.

Setup: 06:30 - 08:00 (Help is always welcome.)
Shooter Registration:  08:00 - 08:45
Mandatory Safety Meeting: 08:50
ANYONE MISSING ANY PART OF THE SAFETY MEETING WILL BE DISQUALIFIED FROM SHOOTING
Match Start: 09:00

 

WHO'S WELCOME
Anyone and everyone who's interested, regardless of experience, to shoot or just to watch. We actively recruit new shooters, but... a 3-Gun Match is an action style venue; it's NOT the place to learn to shoot. We insist that you have SOME shooting experience... just not necessarily 3-Gun experience.

If you're not comfortable with the idea of action shooting, contact us at jcarr@jcarrassociates.comm and we'll be glad to set up a short, informal orientation session ahead of time.

Shooters under 18 must be accompanied throughout the match by a parent or legal guardian.

 

MATCH REGISTRATION
MATCHES ARE CURRENTLY LIMITED TO 42 SHOOTERS - FIRST COME, FIRST SERVED

Advance registration by mail will be accepted, and a link to the Advance Registration form will be posted on the match page, but there will be a cutoff date for match registration. Any registrations received prior to that date will be returned unprocessed. Registrations will be processed on a first come, first served basis, and must include a check to cover match fees. Advance registrations are not refundable.

CPF&G Club Members may register four weeks in advance; non-members may register three weeks in advance.

 

SAFETY RULES
(Also see IMA Rules, Section 2.)

 

THE MATCH
Our matches USUALLY consist of three stages, and are shot in Squads of up to 14 shooters.

If, for example, we are having a three stage match, three shooters will stage their guns, each at their respective stage, then two shooters will step back and one will shoot. Once the first shooter finishes, the next shooter will shoot their stage. Once all three stages are shot and all guns cleared, targets on all three stages will be reset and taped, and the process will begin again.

Everyone shoots in the same category regardless of their gun choices. (Basically, you're only competing against yourself.)

At Country Pond, we definitely stress the "fun" rather than the "competition". We're structuring these matches so people can learn about 3-Gun Shooting without a lot of pressure. No stress (except what you put on yourself) -- just nice people, a good time, and lots of "Attaboys!".

Par Times are enforced on each stage.
Par Times = (# of Guns X 5 secs) + (# of mandated reloads X 5 secs) + (# of targets X 4 secs) + 4 secs for each Long Range target.
Those ae all added together, then multiplied by 1.1 to give a 10% margin, then that number is rounded UP to the nearest 10 seconds, up to a maximum of 180 seconds.
So a stage using three guns, with one required reload, and 25 targets (one of which is at 100 yds) would have a Par Time of:
((3 guns X 5 secs) + (1 reload X 5 secs) + ( 25 targets X 4 secs) + (1 Long Range target X 4 secs)) X 1.1 = 124 seconds, which would be rounded up to 130 seconds.
The Range Officer will stop you if your stage time exceeds the Par Time.

We do tally the results for those who are interested in such things. They'll be posted on this website a day or two later.

 

EQUIPMENT REQUIREMENTS
(Also see IMA Rules, Sections 4 & 5.)

Shooters need a pistol or revolver, a rifle, and a shotgun. Semi-autos are preferred by most shooters, but if you want to shoot something else, you're more than welcome to do so. Pump action shotguns are not unusual at all.

Any firearm used for pistol targets must be chambered in a typical PISTOL round. i.e. 9x19mm, 45ACP, etc.

Any firearm used for rifle targets must be a rifle, carbine, or SBR (Short Barreled Rifle) only, but may be chambered for either rifle or pistol rounds. No AR style pistols may be used to engage rifle targets.

You'll need a holster that will hold the handgun securely while moving. Holsters must cover the trigger. You'll also need some means of holding shotshells on your person, at least one extra rifle magazine, and at least one extra pistol magazine or speed loader, as reloads may be required. Unless otherwise specified in the stage description, all reloads must be from the shooter's body.

 

AMMO REQUIREMENTS
(Also see IMA Rules, Section 3.)

You can look at the Match stages ahead of time on our website and make your own determination as to what will work for you. Bring extra ammo! 6.5 Creedmore, 7.62x51 (.308 Winchester) or more powerful rifle cartridges are prohibited. While they are acceptable at many 3-Gun matches, we'd rather not subject our targets to that much punishment. 7.62x39, .300 Blackout, .30-30 Winchester, or similar cartridges are the strongest rifle calibers allowed.

ARMOR PIERCING, STEEL CORE, OR STEEL TIP AMMUNITION IS STRICTLY PROHIBITED.
AMMO WILL BE MAGNETICALLY CHECKED.
SHOTGUN SHELLS MUST BE #7-1/2 OR SMALLER LEAD SHOT ONLY.
SHOTGUN SLUGS MUST BE LEAD ONLY - NO SABOTS.
ABSOLUTELY NO STEEL OR PLATED SHOT ALLOWED!

 

CONVENTIONS
UNLESS OTHERWISE SPECIFIED IN THE STAGE DESCRIPTION...

 

RANGE COMMANDS
Commands that you will hear at our matches:

 

SCORING & PENALTIES   (Also see IMA Rules, Section 6.)
We use a very simple system for scoring: Final Score = Raw Time (from buzzer to last shot fired) + Penalties

UNLESS OTHERWISE SPECIFIED IN THE STAGE INSTRUCTIONS:

 

RESPONSIBILITIES
We're a small group at CPF&G, so everyone who participates in one of our 3-Gun Matches needs to pitch in and do their part in helping out wherever they can. Don't be shy if you've never done this before, we're a friendly bunch, and we'll be glad to help you out by showing you what to do! Anyone who'd like to show up early to help set up targets, props, etc. is VERY welcome! Same if you'd like to hang around after and help us tear down and put stuff away.

RANGE OFFICER
The Range Officer keeps everything running on schedule... or at least tries to.

TIMER OPERATOR
The Timer Operator ensures that each shooter is ready to participate, times each stage, and assists the shooter to make sure that everything goes well.

SCORE KEEPER
The Score Keeper enters the elapsed time and any bonuses, misses, or procedurals on each scorecard. Don't be afraid to keep score! It ain't rocket science!

SPOTTER/SETTERS
The Spotter/Setters count misses (paying particular attention to any flying targets), reset knockdown targets, police up spent shotshells, and paste paper targets between shooters. The more people we have doing these things, the quicker the next shooter gets to the line.

SAFETY OFFICER
Everyone's a Safety Officer.
If you see someone do anything you think is unsafe, let the Range Officer or Match Director know immediately.

 

MATCH COST
ADVANCE REGISTRATION: CPF&G Club Members:  $15    Nonmembers: $20
MATCH DAY REGISTRATION: CPF&G Club Members:  $25    Nonmembers: $30
OPTIONAL MATCH DAY SINGLE TOURNAMENT MATCH REGISTRATION:  +$10 

 

FOOD & DRINK
Unfortuntely, food and drink will NOT be available.

 

2018 NE SEACOAST SERIES 3-GUN TOURNAMENT

Again this year, in conjunction with Sanford-Springvale Fish & Game Protective Association, we are holding an eight-match Tournament - four matches here at Country Pond, and four matches at Sanford-Springvale in North Berwick, ME. Shooters wishing to participate in the Tournament may also enter individual matches on match days at a cost of $10.

Tournament participation is entirely optional. There is no requirement to enter the Tournament to shoot any individual match. Shooters may enter as many or as few Tournament matches as they wish, but Tournament standings will be based on the total number of points attained throughout the season, so more is definitely better if you want to place well.

 Tournament Points are attained based on where the shooter finishes, assesed by net time, with a 100 point maximum.
1st place gets 100 points, 2nd gets 95 points, 3rd gets 90 points, etc. 

Points will be accrued for each STAGE fired.

At the end of the season, points from all matches will be totaled and whoever has the most points wins.

2018 TOURNAMENT MATCH SCHEDULE
Element #1
29 April
CPF&G
Element #2
20 May
SSFGPA
Element #3
24 June
CPF&G
Element #4
29 July
SSFGPA
Element #5
12 August
SSFGPA
Element #6
26 August
CPF&G
Element #7
30 September
SSFGPA
Element #8
21 October
CPF&G