| EYE AND EAR PROTECTION IS REQUIRED FOR ALL PARTICIPANTS AND SPECTATORS! |
~ WHO'S WELCOME ~
Anyone and everyone who's interested, to shoot or just to watch.
We actively recruit new shooters, but... this is NOT the place to learn to shoot a gun.
We insist that you have at least SOME shooting experience.
All shooters under 18 must be accompanied by a parent or legal guardian.
All shooters and spectators who are not CPF&G Club Members must fill out and sign a Liability Release Form.
~ THE MATCH ~
Registration opens at 08:00Mandatory Safety Meeting starts at 08:50
Shooting starts at 09:00All shooting ends at 13:00
Matches are shot on the outdoor range, regardless of weather.
The firing line is covered; we don't cancel on account of weather unless it's REALLY bad.
The 25-yd and 50-yd sections of the outdoor range are closed to other activities during these matches.
Targets are 8" in diameter and target racks are placed 25 ft downrange.
The Match will be shot in RELAYS, consisting of two ROTATIONS.
In each ROTATION the shooter will shoot one SET of three RACKS, with each RACK having six TARGETS, for a total of 36 shots per RELAY.
Shooter order is based on first come, first served.
Ammunition used must be no more powerful than factory .44 Magnum.
(Our targets will only stand up to so much punishment.)
Any sights are allowed.
The sights on the gun used will partially determine the Division in which the shooter competes.
~ DIVISIONS ~
There will be four divisions:
Optics include red or green dot sights, holographic sights, or scopes.
- IR - Iron Sighted Revolver
- IS - Iron Sighted Semi-Auto
- OR - Optically Sighted Revolver
- OS - Optically Sighted Semi-Auto
- 5R - Five-Shot Revolver
Any division with at least one shooter will be recognized.
Juniors (shooters under 17 years old) will compete in separate corresponding divisions.
Each shooter may shoot multiple RELAYS per match.
Shooters may not switch divisions mid-relay, but may shoot each RELAY in a different division, if they so choose.
~ PROCEDURE ~
Each shooter in a RELAY will go to the line and shoot one SET of three RACKS of targets.
Once the shooter completes their SET, the next shooter in line will do the same.
This will continue until each shooter has shot one SET, at which time the next ROTATION will immediately start with the first shooter.
Once a shooter has shot two SETS, their RELAY is complete.
Once a RELAY is complete, another may be started after a short break.
The time it takes for a RELAY depends on the number of shooters.
We've found in the past that we can cycle a shooter thru a SET of three RACKS in about two minutes.
With that as a guide, 15 shooters would take 15 X 2:00 = 30 minutes per ROTATION (60 minutes per RELAY); 20 shooters would take 80 minutes per RELAY; 25 shooters would take 100 minutes, etc.
All shots are taken from a standing position.
Shooters may use one or two hands, at their own discretion.
Juniors may use a rest.
ALL MAGAZINES OR REVOLVER CYLINDERS SHALL BE LOADED WITH SIX ROUNDS ONLY.
FIVE-SHOT REVOLVERS SHALL BE LOADED WITH FIVE ROUNDS ONLY. (Duh!)
Shooters should have at least three magazines or speedloaders to shoot a set of three racks.
Mechanical failures will be allowed only one reshoot per day.
~ SCORES ~
Each 6-target RACK will be timed.
Two seconds shall be added to the shooter's score for each target missed.
(Target #6 in each rack is not counted in Five-Shot Revolver Division.)
The best five out of six RACK times shall be counted for score.
(For determining a "Clean Match", misses are counted for all six RACKS.)
All RELAYS shot on the same day will be included in the overall match scoring, and scores will be ranked by Total Time within each Division.
Results will be posted on this website.
Shooter #1 shoots six RACKS with times of 12.15, 10.02, 9.55, 10.22, 14.68, & 11.08 seconds, for a total time of 67.70 seconds.
The worst time (14.68) is eliminated, for a final match time of 53.02 seconds.
Failure to engage any RACK is scored as 30 seconds for that RACK.
~ RANGE COMMANDS ~
- SHOOTERS WILL DO NOTHING AT THE FIRING LINE EXCEPT BY COMMAND OF THE RO (Range Officer)
- "CEASE FIRE" or "CEASE FIRE - MAKE YOUR GUN SAFE"
The shooter will cease fire IMMEDIATELY and make their gun safe - unloaded with magazine out or cylinder open.
- "SHOOTER LOAD AND MAKE READY"
The shooter may load their gun - including chambering a round.
When ready, the shooter will assume a "Low Ready" position.
Manual safeties shall be engaged and guns may not be manually cocked until the "Stand By" command is given.
- "IS THE SHOOTER READY?"
If the shooter is ready, they do nothing but remain at the Low Ready position.
If the shooter is NOT ready, they must let the RO know.
- "STAND BY".
On this command, the shooter may release any safety, and cock the hammer (if desired).
Two to three seconds after this command is given, the start tone will sound.
At that time, the shooter may raise their gun to align with the targets and commence firing.
~ LOCAL SAFETY RULES ~
Any round fired over the berm - accidentally or otherwise - will result in an immediate Match Disqualification.
(Ricochets off the rack that travel over the berm do not count.)
Shooters receiving a Match Disqualification are prohibited from any subsequent shooting on that day.
~ COST ~
$6.00 for CPF&G members (All day) - $8.00 for non-members (All day) - Juniors (under 17) shoot FREE.
~ AWARDS ~
"Awards?" "AWARDS?" We don' need no steenkin' awards!
We do this for fun.
Then again, a Clean Match will get your name posted to our Honor Roll, and that's something to brag about.
It's not as easy as you might think.
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No part of these pages may be copied or reproduced, in any form, without the expressed written permission of J Carr Associates.
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Let us know and we'll remove it.