STEEL CHALLENGE
PROCEDURES
STEEL CHALLENGE PROCEDURES

How We Run Things

STEEL CHALLENGE PROCEDURES

How We Run Things

We follow SCSA (Steel Challenge Shooting Association) Rules
(except when we don't)

If you're interested, the complete SCSA Rule Book may be found HERE.

Stage Setup


WHO'S WELCOME
Anyone who is interested, regardless of experience, to shoot or just to watch.
We do insist that you have SOME shooting experience... just not necessarily Steel Challenge experience.

Shooters under 18 must be accompanied throughout the match by a parent or legal guardian.


SAFETY RULES


THE SESSION
We're structuring these "prototype matches" to provide a practice session where people can learn about Steel Challenge Shooting and prepare to compete in "official" matches without a lot of pressure. No stress (except what you put on yourself).

We'll honor several categories:

These sessions will consist of one to three stages. Each stage consists of five steel plates: four target plates and a Stop Plate. The object is to hit all five plates once, as fast as one possibly can, with the marked Stop Plate hit last. The score will be the total time, plus any penalties for missed targets or the Stop Plate being hit prematurely. Shooters will shoot five strings for each stage.

Official Steel Challenge events drop the slowest string and add up the four quickest for a total stage time. Those times can be compared nationally to other shooters across the country, as each stage is set up exactly the same. At times our stages may differ slightly from official matches.

We'll be running these sessions just for fun, but each shooter will have the opportunity to keep track of their times.

Here's what will happen:

The command "STOP", may be used by anyone, at any time, if one feels that an unsafe situation is present.


EQUIPMENT REQUIREMENTS


AMMO REQUIREMENTS
No steel jacketed, steel core, tracer, or incendiary ammo.


SCORING & PENALTIES
We use a very simple system for scoring: Final Score = Raw Time (from buzzer to hitting the Stop Plate) + Penalties
The shooter will fire five (5) strings for each stage. The best four (4) strings will be added together to make up the score for the stage. The maximum time for any string is 30 seconds, regardless of misses or penalties.


RESPONSIBILITIES
We're a small group at CPFGC, so everyone who participates needs to pitch in and do their part in helping out wherever they can. Don't be shy if you've never done this before, we're a friendly bunch, and we'll be glad to help you out by showing you what to do! Anyone who'd like to show up early to help set up targets, props, etc. is VERY welcome! Same if you'd like to hang around after and help us tear down and put stuff away.

RANGE OFFICER
The Range Officer keeps everything running on schedule... or at least tries to.

TIMER OPERATOR
The Timer Operator ensures that each shooter is ready to participate, times each stage, and assists the shooter to make sure that everything goes well.

SCORE KEEPER
The Score Keeper enters the elapsed time and any bonuses, misses, or procedurals on each scorecard. Don't be afraid to keep score! It ain't rocket science!

SAFETY OFFICER
Everyone's a Safety Officer.
If you see someone do anything you think is unsafe, let the Range Officer or Match Director know immediately.


MATCH COST

CPFGC Members: $10 - Nonmembers: $15 - Juniors (under 17): FREE